I've wanted to make a reusable tile grid layout of Belarus for a long time, and when I finally got around to this task again, I decided to take a more systematic approach to finding the best tiles configuration.
I have already turned to the method of visualizing data using a tile map before, but each time I was not satisfied enough with the distribution of tiles: either a particular region turned out to be too far from its neighbors, or the overall shape was severely distorted. There was always something that made me want to reconsider the arrangement of the tiles in the grid, so each time I ended up with a new layout.
Therefore, finally getting to work on the reference layout, I formulated the most significant criteria that must be taken into account in the design:
With all this in mind, I created an interactive prototype, using which I searched for the appropriate location for each tile-district.
Here's what the process looked like:
Along with districts, Belarus has a number of third-level administrative cities, for which statistical data is sometimes provided separately. So I added an option to show them, moving separately outside the districts.
Having the final version of the gridmap layout, I prepared data files in csv and json formats. You can find it on github in six language versions: Belarusian (official, classical and latinic), English (transcribed from Belarusian, both official and classical), and Russian.
I also prepared a vector template of the Belarus tile grid map layout to use in Adobe Illustrator, Figma, whatever else.
Download SVGThe process of developing Belarus tile grid map took place within Graphing Belarus series, a personal project to explore Belarus with data.
See also Hexagonal hierarchical cartogram: Towards a thematic map of Brazil by Moises Colares Barreto, Claudio Esperança e Doris Kosminsky (São Paulo, 2018) — a well-documented study to learn in details about the process of developing a country gridmap cartogram.
Thanks to Vinicius Sueiro for sharing this.